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These controllers can be tracked by the headset, which allows games to accurately portray your hands and arm movements. The Quest 2 comes with a pair of Touch controllers, which have a baton-like handle, triggers for your forefingers and grips, as well as face buttons and analog sticks. Its field of view is smaller, too, at 90 degrees. There’s also inside-out tracking, but no eye tracking on the Quest 2. The Quest 2 uses an LCD panel, has a resolution of 1832 x 1920 per eye, which is lower than the PSVR 2, but is capable of the same refresh rate of 90Hz - 120Hz. The headset itself contains a built-in motor, capable of replicate sensations like an object passing by your head. The PSVR 2 supports Sony’s Tempest 3D audio tech, and the PSVR 2 Sense controller makes use of haptic feedback, adaptive triggers, and finger tracking. Sony has also included a number of sensory features in the PSVR 2, which the company hopes will increase player immersion. The PSVR 2 also supports inside-out tracking, is capable of eye tracking, and includes foveated rendering. The refresh rate will be 90Hz - 120Hz, with a field of view of 110 degrees. The PSVR 2 uses a 4K HDR OLED panel, with a resolution of 2000 x 2040 per eye.
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There's also a vent that should keep you cool when gaming. Sony says the new headset is slimmer, lighter and includes an adjustable headband, adjustable scope area, and a lens adjustment dial. Sony showed off the PSVR 2's headset design, and it's very similar to the company's PSVR model. (Image credit: Sony Computer Interactive Entertainment)
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